PLEASE NOTE THAT THIS PAGE IS ONLY AN ARCHIVE. THE INSTRUCTIONS FOR DOWNLOADING THE LATEST BETA OF 360VR TOOLBOX™ (name changed from StereoVR Toolbox) ARE AVAILABLE HERE: http://www.dashwood3d.com/help/360-download-installation/
StereoVR Toolbox plugin suite and the StereoVR HMD Viewer™ are easy to install with our pkg installer, but do require two pieces of other software be installed first.
Step 1: Download and Install FxFactory 4.1.9 or later (see info on website for appropriate version for your version of Mac OS X.)
Step 2: Download and Install the latest Oculus Runtime for OS X (v0.5.0.1 as of March 26, 2015)
Step 3: Set your Gatekeeper to “Mac App Store and identified developers” in System Preferences–>Security & Privacy panel. The Oculus installer may have required the setting be “anywhere” but our installer and app are officially signed with an Apple certificate.
Step 4: Launch FxFactory, click the “Catalog” tab and locate StereoVR Toolbox under the Dashwood product grouping. Click “Download Trial.” Follow the instructions presented by the installer. (If you had already installed a previous version and do not see “upgrade” then press SHIFT + OPTION to first uninstall and then re-download the trial and install.)
After installation StereoVR Toolbox will be unregistered and function indefinitely in trial mode, but this is where you can purchase a license if you prefer to work without the watermarks.
Note:FxFactory is accepting pre-orders for a special “early adopter” one-time fee of $599 USD (50% OFF expected release price for the whole suite.) Purchasing a license will remove the watermarks in the beta release and will work for all future releases and upgrades. For academic or enterprise sales contact firstname.lastname@example.org The anticipated release date for v1.0 is July 28, 2015.
You will also see the app icon for the StereoVR HMD Viewer in your dock, which is where you can launch it (after you have set up and turned on your Oculus Rift DK2.) The app resides in ~/Applications.
Make sure you have quit your host app (FCP, PremierePro, AE or Motion) and re-launch it so the Dashwood StereoVR effects are loaded during launch.
Oculus Rift DK2 setup:
MacPro users with two graphics cards should ensure the Rift and the primary editing display are connected to the same GPU. On the black MacPros this can be done by connecting the Rift to the HDMI port and editing monitor to Thunderbolt port 5 or 6 (the bottom two.)
Connect the Oculus Rift DK2 and then open the System Preferences—>Displays control panel.
Make sure that Mirror Dispays is NOT checkmarked and then click the Gather Windows button so you can see the Rift’s displays panel.
Now you can launch the StereoVR HMD Viewer from your dock.
Adobe Premiere Pro, After Effects and Speedgrade users:
Once you launch AE, PP or Speedgrade select Preferences–>Playback and turn on Mercury Transmit and then checkmark StereoVR HMD Viewer. We also recommend “Disable Video Output when in Background” be unchecked so you can still see a live output from the host when adjusting the StereoVR HMD Viewer parameters.
Note on Render settings for Final Cut Pro users:
It is recommended that you turn off Background Render and do not render your sequence when working with the HMD Preview effect filter in Final Cut Pro for sending frames to the HMD Viewer app. If you render the effect it will longer request frames in realtime as you play and therefore not transmit those frames to the HMD Viewer app. We are currently working on a special plugin for FCP X (similar to Adobe’s Mercury Transmit) that will automatically send frames via A/V Output.
If you have already accidentally rendered the HMD Preview plugin you can easily delete the renders with the “Delete Generated Library Files” option in the File menu of FCP X.
It is also recommended that you generate and use Proxies in Final Cut Pro. On underpowered systems proxy playback looks better than the “Better Performance” view setting.
Video walkthrough of beta002 features
I have prepared this video which demonstrates the usage of the HMD Preview plugin with the external application, as well as the plugins available for reorientation of equirectangular (LatLong) projections and compositing of 2D elements on the projection. Both Premiere Pro CC2014 and Final Cut Pro X are demonstrated. I encourage you to sit back and watch the demo before attempting to use the plugin and app.
Here’s the demo from beta001 for historical reference:
Beta 001 only included the HMD Preview plugin. The other components in the plugin suite were hidden in these beta releases because we were focusing on improving those components first. We are already working on beta 003 (with even more plugins and special surprises) and plan on supporting other HMDs as the SDKs are released. If you discover a bug or other issue please submit to our tech support ticket system and provide as much information as possible; the dimensions and codec of the footage you were working with, the model # of your Mac, the version of the host app (ie:Premiere Pro CC2014, Final Cut Pro X 10.2, etc.) the OS X version, and the amount of RAM and VRAM on your system.
Thanks for your help in beta testing StereoVR Toolbox.
v1.0 Alpha preview April 15, 2015:
NAB2015 preview of HMD Viewer and some of the plugins.
v1.0 Beta001 (June 3, 2015):
Initial release. Only included HMD Viewer app and HMD Preview plugin for performance testing.
v1.0 Beta002 (June 27, 2015):
New Version of StereoVR HMD Viewer app
Brand new and fast rendering pipeline
Perfectly smooth V-sync with Oculus Rift @ 60fps
Automatic Detection of Oculus Rift HMD
Option to set default yaw to 180˚
Floating resizable preview window
New Mercury Transmit plugin for Adobe hosts
Sends frame-sync video to StereoVR HMD Viewer app
Works in After Effects, Premiere Pro & Speedgrade
New Plugin filter “Reorient Sphere”
Reorient equirectrangular projection on x,y,z axis
Mono or Stereo 360˚ with forward/backward preview
New Plugin filter “Project 2D on Sphere”
Place 2D elements on equirectrangular projection
Mono or Stereo 360˚ with forward/backward preview