360VR HMD Viewer™ App

360VR Toolbox™

Download & Installation

360VR HMD Viewer™ App Setup

HMD Preview™ Plugin

Reorient Sphere™ Plugin

Project 2D on Sphere™ Plugin

Fisheye to Sphere™ Plugin

Cubic ‘Skybox’ Plugin

Stereographic ‘Little Planet’ Plugin

360 Blur™ Plugin

360 Glow™ Plugin

360 Sharpen™ Plugin

360 Noise Reduction™ Plugin

After installing 360VR Toolbox you should see the icon for the 360VR HMD Viewer app in your dock. The app can also be found in your Applications folder. Before launching the app it is best to first plug in and turn on your Oculus Rift DK2. (see Download & Installation for DK2 requirements.)

The 360VR HMD Viewer app will accept input from Final Cut Pro X, Premiere Pro, Apple Motion and Adobe After Effects. See the sections below for each host app’s setup procedure.

Setup for

Premiere Pro

Final Cut Pro

After Effects

Apple Motion

When you launch the 360VR HMD Viewer app you will see a parameter panel and a floating HMD Preview window. This preview window floats above all other apps on your system so it can be placed anywhere on your screen while you edit in your host app. It is resizable and you can also close it and re-open it from the Window menu.
The parameter panel can also be placed anywhere on the screen but it will be hidden by the active host app (Premiere Pro for example) when you are editing. To see the parameter panel just select the 360VR HMD Viewer from the dock, or press CMD+TAB.

The Oculus DK2 will automatically display the same image you can see in your HMD Preview window. The app currently only supports the Oculus Rift DK2 with the Oculus runtime 0.5.0.1, but we will be supporting other HMDs as they become widely available.

360VR HMD Viewer can accept input in 2:1 Equirectangular Projection, 2:1 stereoscopic over/under “squeezed” equirectangular projection, or 1:1 stereoscopic over/under equirectangular projection.
The resolution is determined by the preview settings in the host app (full, half, optimized, proxy, etc.)

Parameter Panel Controls:
Source – Select whether your source in monoscopic 2D or stereoscopic 3D over/under format

Field of View – The default is 110° for the Oculus Rift DK2.

Resolution – Default: Full. If your Mac doesn’t have a dedicated graphic card or the performance falls below 60fps you can try rendering the sphere in fewer slices at half the resolution. You may see extra distortion near the poles.

Resolution – Default: Full. If your Mac doesn’t have a dedicated graphic card or the performance falls below 60fps you can try rendering the sphere in fewer slices at half the resolution. You may see extra distortion near the poles.

Adjust IO – Default: 0. If you feel eye strain try adjusting this slider to your liking for a smaller or larger interocular alignment.

Onscreen data – Default: Off. Turning on this option will display the current Euler orientation in degrees, as well as field of view and the HMD’s name.

FPS – Default: Off. Displays the current average frames per second being rendered to the HMD. This is just for diagnostic purposes.

Overlay Lines – Default: Off. Displays the 6 views (front, back, left, right, top, bottom) of 90° vertical and horizontal field of view with simple grey lines.

Overlay Faces – Default: Off. Displays the 6 views (front, back, left, right, top, bottom) of 90° vertical and horizontal field of view as 6 different colour overlays.

Overlay Text – Default: Off. Displays the 6 views (front, back, left, right, top, bottom) of 90° vertical and horizontal field of view with the names front, back, left, right, top, bottom.

Premiere Pro Workflow
In Premiere Pro open Preferences and then Playback and turn on Mercury Transmit and ‘Dashwood.’ It is also recommended that you uncheck ‘Disable video output when in background’ so you can still get a signal when switching back to the 360VR HMD Viewer app.

There are also two resolution settings in Premiere Pro. One for playback and one for paused. We recommend starting at ‘full’ for playback resolution to determine if your gpu can handle the full framerate at full resolution. The Paused resolution (available by clicking the wrench icon in the canvas) should always be set to full.

Final Cut Pro X Workflow

In Final Cut Pro X open the Preferences and select the “Playback” tab. Set the A/V Output to “Dashwood” at either 1080p or 4K resolution and then close the preferences window.

Then turn on the A/V Output in the Window menu and you should automatically see output from FCP in the 360VR HMD Viewer application.

At the time of the first public beta release Final Cut Pro required the use of the HMD Preview title or filter effect be applied to the timeline to send frames to the 360VR HMD Viewer app. The CoreMediaIO plugin being introduced makes this function unnecessary and obsolete.

After Effects Workflow
In After Effects open Preferences and then Video Preview and turn on Mercury Transmit and ‘Dashwood.’ It is also recommended that you uncheck ‘Disable video output when in background’ so you can still get a signal when switching back to the 360VR HMD Viewer app.

There are also two resolution settings in Premiere Pro. One for playback and one for paused. We recommend starting at ‘full’ for playback resolution to determine if your gpu can handle the full framerate at full resolution. The Paused resolution (available by clicking the wrench icon in the canvas) should always be set to full.

Apple Motion Workflow

Motion requires the use of the HMD Preview (Motion) filter effect to send frames to the 360VR HMD Viewer app. Simply apply it to a top-level group over the duration of the project to send frames in real-time to the 360VR HMD Viewer app.

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5 Comments for 360VR HMD Viewer™ App

  1. nancy ogden says:

    oculus rift is your only HMD ? can you work cardboaeds ?

  2. Tim Dashwood says:

    The only HMD available at the moment. We have experimented with transmitting to an iOS device for cardboard use but the latency is very long, so not very useful for cutting to music.

  3. Tim Dashwood says:

    Hi Sean. Simply holding down the Option button in the FxFactory app will reveal the “uninstall” button for all plugins. Clicking uninstall for 360VR Viewer will remove it and its components. If you have any other issues please contact support@fxfactory.com

  4. Jeffrey Shoup says:

    This only works with the DK2 Oculus? Is there a reason why or plans to support the newer versions of the Oculus headsets?

  5. Tim Dashwood says:

    We can only support hardware that supports the Mac. If Oculus releases a driver for the commercial version then we can support it.

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