- 40% OFF Holiday Super Sale 2012
- Everything you ever wanted to know about HFR and The Hobbit
- Premiere Pro CS6 Compatibility
- DASHWOOD INTRODUCES RACK-MOUNT TURNKEY SOLUTION TO STEREO3D CAT PRODUCT LINE
- DASHWOOD UPDATES AND EXPANDS THE STEREO3D CAT PRODUCT LINE
- DASHWOOD ANNOUNCES NATIVE HARDWARE SUPPORT IN STEREO3D CAT FOR BLACKMAGIC DESIGN’S ULTRASTUDIO 3D AND DECKLINK EXTREME 3D DEVICES
- Groundbreaking 3D Calibration and Analysis System is Released
- 3DTV interview with Tim Dashwood
- Stereo3D CAT wins 2011 Vidy Award
- LE 3D Editing Software Reviewed
- Stereo3D Toolbox 3.0 adds real-time playback
- 3D Pavilion: Systems, Services, Solutions
- Dashwood Unveils Breakthrough 3D Production System: Stereo3D CAT
- Dashwood Cinema Solutions to Debut Ground-Breaking 3D Technology Product Line Up at NAB 2011
- User Stories Wanted
- World’s First 3D Music Video Shot with ARRI’S Alexa Camera
- Tim Dashwood to Unveil New 3D Mastering Technology at IBC 2010
- IBC 2010
- Dashwood Cinema Solutions Sponsors Upcoming Stereo 3D Filmmaking Bootcamp Webinar
- The 3D Toolbox
- Interaxial separation and setting the screen plane with stereo panoramas | 3D Panoramas on A Beginner’s Guide to Shooting Stereoscopic 3D
- Killer Apps & Life On Mars « Flying Monkey TV on A Beginner’s Guide to Shooting Stereoscopic 3D
- Jay Webster/WPI on Everything you ever wanted to know about HFR and The Hobbit
- Sareesh S on Everything you ever wanted to know about HFR and The Hobbit
- Jesse Blanchard on Everything you ever wanted to know about HFR and The Hobbit
- Chuck Braverman on Everything you ever wanted to know about HFR and The Hobbit
- Bob on Everything you ever wanted to know about HFR and The Hobbit
- Denise Quesnel on Everything you ever wanted to know about HFR and The Hobbit
- Brad Carvey on Everything you ever wanted to know about HFR and The Hobbit
- Rodney on Everything you ever wanted to know about HFR and The Hobbit
Monthly Archives: August 2010
NewMediaWebinars.com is pleased to announce the addition of Dashwood Cinema Solutions as a Gold sponsor for the upcoming free live webinar titled “Stereo 3D Filmmaking Bootcamp” presented by James Neihouse, DP of the new Hubble 3D IMAX movie.
James Neihouse, the award winning director of photography and DP of the new Hubble 3D IMAX movie, is presenting this free “how-to” live webinar scheduled for August 26, 2010 at 10:00 am PDT. In this webinar, attendees will learn the basics of 3D/Stereo cinematography, beginning with the terminology then stepping though the process and methods of shooting in 3D. They will learn about 3D rigs, setting up cameras, the effects of interaxial distance (the distance between the lenses), convergence of the cameras, screen size, and 3D editing techniques.
As an added bonus Dashwood Cinema Solutions is also contributing two copies of Stereo3D Toolbox LE to be given away to two lucky attendees during the live webinar.
“We are happy to have Dashwood Cinema Solutions as a partner and sponsor in this upcoming free live webinar,” states Marcelo Lewin, Founder and CEO of NewMediaWebinars.com. “They offer a great solution for 3D filmmakers and we are sure that all of our attendees appreciate their support as well!”
Originally published on Digital Content Producer Aug 12, 2010
by Barry Braverman
Transitioning to shooting in 3D
The eyes of a typical adult human being are approximately 60mm to 70mm apart. To reproduce the human perspective as closely as possible, Panasonic AG-3DA1 engineers adopted a fixed inter-axial distance of 60mm, thus ensuring at normal operating distances from 10 meters to 100 meters that the roundness of objects and background position appear life-like, a key consideration for shooters looking to mimic to the extent possible the human experience on earth.
If we narrow the interocular (IO) distance in the camera to only 3mm, we would produce a perspective suggestive of an insect with eyes 3mm apart. The narrow IO may make sense for a story about enterprising mosquitoes, or for shooting close-ups of smallish objects to reduce the severe convergence angle that leads to 3D headaches. Conversely, if we’re shooting King Kong in 3D, we might increase the IO substantially to 2 meters or more to reflect the giant ape’s perspective; the increased amount of 3D in the scene motivated by the much wider positioning of the eyes in King Kong’s skull.